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Trade Agreement Stellaris

The acceptance of diplomatic agreements by computer empires is determined by several factors. Empires only have access and negotiation on the galactic market if they are members of the galactic community. The owner of the galactic market system benefits from a reduction in his market costs. Supply and demand in the galactic market influence prices for each empire and large price shifts will affect the economy of any empire that depends on the import or export of a resource. Strategic resources will not be available until at least one empire has them in stock. Trade Willingness shows how open an empire is to trade with other empires and depends on its AI personality. The weaker their trade will, the more favourable a trade agreement must be for them to consider it fair. Empires with less than 75% commercial will will never make offers. Market value is a numerical value in the game that represents the civil and private economy of an empire as well as the total value of all goods traded. All pops generate a small amount of commercial value based on their standard of living, with higher standard of living pops generating more trade value, and the value of the trade is also produced by a number of different jobs like clerks and merchants. The commercial value of a planet is influenced by its stability, with 100 stability, which gives 30% commercial value and 0 stability -50%. In addition, small amounts of commercial value can be found as deposits in space, which represent different resources that do not have industrial applications, but which are nevertheless desirable for the population.

As part of the exchange, you can also act on strategic resources. You are very valuable and so you can tip the scales in your favor – of course, the less a particular resource has your opponent, the more valuable it will have for him. Companies exploit 50% of the market value of a planet without reducing the profits of the planet`s owner. As far as criminal law offices are concerned, this percentage will be between 25% and 0 offences and 75% for 100 offences. The commercial value used by the branches is entirely converted into energy credits, regardless of trade policy. They do not require trade routes. In the other panels [4][5], the list of proposals appears as soon as you decide what you want to do. In the center, there are buttons to validate or cancel the offer. Favours can be exchanged through diplomatic trade or obtained through events and have two objectives.

First, an empire can resort to favors to add the diplomatic weight of another empire to its own if it votes on resolutions within the Galactic Community as long as they do not vote identically. Second, favours increase the acceptance rate of certain diplomatic agreements or Federation law by 5 euros for each service. An empire may owe up to 10 favors to another empire. A trade route is a route that connects a collected value of Starbase to the capital system and is necessary for commercial value to be exploited. Each updated starbase has an outgoing trade route that is by default directly connected to the capital, but can be manually redirected to any other Starbase (select the base in the mapmode of the commercial route, then click with the right button on the destination base to cancel or change the route). If the commercial route of a given starbase leads to another Starbase, the Receiving Starbase continues to send both its own collected commercial value and the commercial value received from the other Starbase “downstream” to the capital system. Once the commercial value has reached the capital of the empire, the capital system must contain a stellar base above the level of the outpost in order for the commercial value to be converted into tangible resources.

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